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UML Essentials

This course provides an ideal introduction to UML. The focus is on the most commonly used UML
diagram types. The course is suitable for project managers, team leaders, business analysts and
anyone who needs an introduction to object technology and UML
Duration: 1 day
Prerequisites: No prior UML experience is required.
A background in
software analysis is helpful.
Equipment: For on-site course delivery the customer should provide a suitable training room with a projector to connect to our trainer's laptop and a whiteboard or flipchart. All exercises are completed on paper therefore no PCs or laptops are required.

For webinar training sessions delegates need access to a PC or laptop with Internet connection and VoIP (a headset can be helpful for privacy in an office environment).

Course Style: 50% theory, 50% practical.
Each module is accompanied by targeted exercises to allow delegates to apply the theory and become confident with new concepts and notation.
Delegate Handouts: Each delegate receives a folder containing all the course slides and comprehensive theory notes which form excellent reference material. Folders also contain exercises and suggested solutions. Following successful completion of the course each delegate receives a certificate.
Module Key: Teaches concepts and notation

  Teaches practical use of Enterprise Architect
             Covers BPMN, UML, SysML and/or ArchiMate

Course Outline

      Includes paper exercises, EA hands-on sessions

Course Modules: HIPPO 00    Introduction   hour          
  HIPPO 10  UML Overview   hour  


  HIPPO 11  Use Cases  3 hours  


  HIPPO 14  Object Oriented Concepts  2 hours       
  HIPPO 15  Domain Models  2 hours       

Course Details:

HIPPO 00  Introduction   hour  
  • Delegate background and objectives

  • Timetable and course outline

HIPPO 10  UML Overview   hour  
  • Advantages of graphical notations

  • History of UML

  • Key UML diagrams

  • Business process models

  • Requirements capture

  • Static and dynamic models

HIPPO 11  Use Cases  1 hour  
   Use Cases Exercise  2 hours
  • Comparison with traditional requirements

  • Workshops and GUI prototypes

  • Model users as actors

  • External systems and timers

  • Actor definition and notation

  • Actor generalisation

  • Use case definition and notation

  • Use case scenarios

  • Use case diagrams

HIPPO 14  Object Oriented Concepts  1 hour  
   Object Oriented Concepts Exercise  1 hours
  • Model real world concepts

  • Classes and objects

  • Object identity and responsibilities

  • Encapsulation of attributes

  • Objects as intelligent black boxes

  • What makes a good class

  • How to discover classes

  • Whole-part relationships (aggregation)

  • Generalisation-specialisation (inheritance)

  • Polymorphism

HIPPO 15  Domain Models  1 hour  
   Domain Models Exercise  1 hour
  • Domain classes and notation

  • Attributes

  • Associations and multiplicity

  • Whole-part relationships (aggregation)

  • Generalisation-specialisation (inheritance)



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