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 Home > UML > UML for Software Analysis and Design

UML for Software Analysis and Design

This course is designed for software engineers and systems architects who are new to UML. Delegates are taught how to create the most commonly used UML diagram types to analyse requirements and create static and dynamic designs. Practical exercises and workshops help to reinforce the theory.
Duration: 4 days
Prerequisites: No prior UML experience is required.
A background in software analysis and design is helpful.
Equipment: For on-site course delivery the customer should provide a suitable training room with a projector to connect to our trainer's laptop and a whiteboard or flipchart. All exercises are completed on paper therefore no PCs or laptops are required.

For webinar training sessions delegates need access to a PC or laptop with Internet connection and VoIP (a headset can be helpful for privacy in an office environment).

Course Style: 40% theory, 60% practical.
Each module is accompanied by targeted exercises to allow delegates to apply the theory and become confident with new concepts and notation.
Delegate Handouts: Each delegate receives a folder containing all the course slides and comprehensive theory notes which form excellent reference material. Folders also contain exercises and suggested solutions. Following successful completion of the course each delegate receives a certificate.
Module Key: Teaches concepts and notation

  Teaches practical use of Enterprise Architect
             Covers BPMN, UML, SysML and/or ArchiMate

Course Outline

      Includes paper exercises, EA hands-on sessions

Course Modules: HIPPO 00    Introduction   hour          
  HIPPO 10  UML Overview   hour  


  HIPPO 11  Use Case Essentials  3 hours  


  HIPPO 12  Use Case Advanced  2 hours  


  HIPPO 13  Activity Diagrams  1 hour  


  HIPPO 14  Object Oriented Concepts  2 hours       
  HIPPO 16  Class Essentials  2 hours       
  HIPPO 17  Class Advanced  2 hours       
  HIPPO 18  Component Diagrams  1 hour       
  HIPPO 20  Object Interactions  1 hours       
  HIPPO 21  Sequence Diagrams  2 hours  


  HIPPO 22  Communication Diagrams  1 hour  


  HIPPO 23  State Machine Essentials  2 hours  


  HIPPO 24  State Machine Advanced  1 hour  


  HIPPO 25  Design Patterns  1 hours       
  HIPPO 26  UML and Relational Databases   hour         
  HIPPO W1  UML Process Workshop  2 hours         
  HIPPO W2  UML Requirements Workshop  1 hour         
  HIPPO W3  UML Analysis Workshop  1 hour         
  HIPPO W4  UML Design Workshop  1 hour         

Course Details:

HIPPO 00  Introduction   hour  
  • Delegate background and objectives

  • Timetable and course outline

HIPPO 10  UML Overview   hour  
  • Advantages of graphical notations

  • History of UML

  • Key UML diagrams

  • Business process models

  • Requirements capture

  • Static and dynamic models

HIPPO 11  Use Case Essentials  1 hour  

 Use Case Essentials  2 hours  
  • Comparison with traditional requirements

  • Workshops and GUI prototypes

  • Model users as actors

  • External systems and timers

  • Actor definition and notation

  • Actor generalisation

  • Use case and scenario definition

  • Use case notation

  • Use case diagrams

HIPPO 12  Use Case Advanced  1 hour  

 Use Case Advanced  1 hour  
  • Use case specification

  • Use cases drive development

  • Include relationship

  • Extend relationship

  • Use case inheritance

HIPPO 13  Activity Diagrams   hour  

 Activity Diagrams   hour  
  • Document business activities and workflow

  • Model Sequential activities

  • Nested and structured activities

  • Decision and merge (conditional logic)

  • Fork and join (parallel logic)

  • Object states and action pins

  • Send, accept and time signals

  • Swimlanes for responsibility

HIPPO 14  Object Oriented Concepts  1 hour  

 Object Oriented Concepts  1 hours  
  • Model real world concepts

  • Classes and objects

  • Object identity and responsibilities

  • Encapsulation of attributes

  • Objects as intelligent black boxes

  • What makes a good class

  • How to discover classes

  • Whole-part relationships (aggregation)

  • Generalisation-specialisation (inheritance)

  • Polymorphism

HIPPO 16  Class Essentials  1 hours  

 Class Essentials  1 hour  
  • Class definition and notation

  • Attributes, operations and parameters

  • Visibility

  • Associations, multiplicity and direction

  • Whole-part relationships (aggregation)

  • Generalisation-specialisation (inheritance)

HIPPO 17  Class Advanced  1 hour  

 Class Advanced  1 hour  
  • Attribute scope and properties

  • Class multiplicity

  • Parameter direction on operations

  • Roles and association qualifier

  • Constraints

  • Reflexive associations

  • Association classes and derived information

  • Stereotypes and tagged values

  • Additional class compartments

  • Nested classes and composition

  • Abstract classes and operations

  • Multiple inheritance

HIPPO 18  Component Diagrams   hour  

 Component Diagrams   hour  
  • Design component-based systems

  • Build or buy components

  • Understand interfaces and services

  • Logical component architecture

  • Define network nodes

  • Assign components to nodes

HIPPO 20  Object Interactions   hour  

 Object Interactions  1 hour  
  • Object collaboration and messaging

  • Map use cases to the class model

  • Classes, responsibilities and collaborations

  • Boundary, control and entity classes

HIPPO 21  Sequence Diagrams  1 hour  

 Sequence Diagrams  1 hour  
  • Object notation and lifelines

  • Message passing and sequencing

  • Actors and the system boundary

  • Asynchronous messages

  • Create and delete objects

  • Interaction frames for loops and decisions

  • Centralised verses distributed control

HIPPO 22  Communication Diagrams   hour  

 Communication Diagrams   hour  
  • Object notation and links

  • Message passing and sequencing

  • Asynchronous messages

  • Alternative paths and loops

HIPPO 23  State Machine Essentials  1 hour  

 State Machine Essentials  1 hour  
  • When to use state machines

  • Object lifecycles and states

  • Transitions and events

  • Actions

  • Entry, exit and do events

HIPPO 24  State Machine Advanced   hour  

 State Machine Advanced   hour  
  • Guard conditions

  • Internal events and self-transitions

  • Automatic transitions

  • Nested states and the history symbol

  • Concurrent states

HIPPO 25  Design Patterns  1 hour  

 Design Patterns   hour  
  • Advantages of design patterns

  • Document design patterns

  • Creational patterns (factory, singleton)

  • Structural patterns (composite, adaptor, bridge)

  • Behavioural patterns (state, iterator, command)

HIPPO 26  UML and Relational Databases   hour  
  • Persistence and relational databases

  • Wrapper classes and factories

  • Store classes and attributes

  • Record associations

  • Many to many relationships

  • Mapping inheritance

HIPPO W1  UML Process Workshop  2 hours  
  • Role play to identify processes and activities

  • Build business process model

HIPPO W2  UML Requirements Workshop  1 hour  
  • Create use case model

  • Planning session

  • Capture requirements details

  • Map non-functional requirements to use cases

HIPPO W3  UML Analysis Workshop  1 hour  
  • Model use case logic as an activity diagram

  • Construct domain model

HIPPO W4  UML Design Workshop  1 hour  
  • Explore object interactions

  • Model complex state behaviour







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