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UML for Software Analysis and Design

This course is designed for software engineers and systems architects who are new to UML. Delegates are taught how to create the most commonly used UML diagram types to analyse requirements and create static and dynamic designs. Practical exercises and workshops help to reinforce the theory.
Duration: 4 days
 
 
Prerequisites: No prior UML experience is required.
A background in software analysis and design is helpful.
 
Equipment: For on-site course delivery the customer should provide a suitable training room with a projector to connect to our trainer's laptop and a whiteboard or flipchart. All exercises are completed on paper therefore no PCs or laptops are required.

For webinar training sessions delegates need access to a PC or laptop with Internet connection and VoIP (a headset can be helpful for privacy in an office environment).

Course Style: 40% theory, 60% practical.
Each module is accompanied by targeted exercises to allow delegates to apply the theory and become confident with new concepts and notation.
 
Delegate Handouts: Each delegate receives a folder containing all the course slides and comprehensive theory notes which form excellent reference material. Folders also contain exercises and suggested solutions. Following successful completion of the course each delegate receives a certificate.
Module Key: Teaches concepts and notation

  Teaches practical use of Enterprise Architect
             Covers BPMN, UML, SysML and/or ArchiMate

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Course Outline

      Includes paper exercises, EA hands-on sessions

Course Modules: HIPPO 00    Introduction   hour          
  HIPPO 10  UML Overview   hour  

  

   
  HIPPO 13  UML/SysML Use Case Essentials  2 hours  

     

 
  HIPPO 14  UML/SysML Use Case Advanced  2 hours  

     

 
  HIPPO 15  UML/SysML Activity Diagrams  1 hour  

     

 
  HIPPO 16  UML Object Oriented Concepts  2 hours       
  HIPPO 18  UML Class Essentials  2 hours       
  HIPPO 19  UML Class Advanced  2 hours       
  HIPPO 20  UML Component Diagrams  1 hour       
  HIPPO 22  UML Object Interactions  1 hours       
  HIPPO 23  UML/SysML Sequence Diagrams  2 hours  

     

 
  HIPPO 24  UML Communication Diagrams  1 hour  

  

 
  HIPPO 25  UML/SysML State Machine Essentials  1 hours  

     

 
  HIPPO 26  UML/SysML State Machine Advanced  1 hour  

     

 
  HIPPO 27  UML Design Patterns  1 hours       
  HIPPO 28  UML Map to Relational Databases   hour         
  HIPPO W1  UML Process Workshop  3 hours       
  HIPPO W2  UML Requirements Workshop  1 hours       
  HIPPO W3  UML Analysis Workshop  1 hours       
  HIPPO W4  UML Design Workshop  1 hours       


Course Details:
 

HIPPO 00  Introduction
      hour  
 
  • Delegate background and objectives

  • Timetable and course outline


HIPPO 10  UML Overview

    hour  
 
  • Advantages of graphical notations

  • History of UML

  • Key UML diagrams

  • Business process models

  • Requirements capture

  • Static and dynamic models


HIPPO 13  UML/SysML Use Case Essentials

      1 hour  

 Paper Exercises  1 hours  
 
  • Comparison with traditional requirements

  • Workshops and GUI prototypes

  • Model users as actors

  • External systems and timers

  • Actor definition and notation

  • Actor generalisation

  • Use case and scenario definition

  • Use case notation

  • Use case diagrams


HIPPO 14  UML/SysML Use Case Advanced

      1 hour  

 Paper Exercises  1 hour  
 
  • Use case specification

  • Use cases drive development

  • Include relationship

  • Extend relationship

  • Use case inheritance


HIPPO 15  UML/SysML Activity Diagrams

       hour  

 Paper Exercises   hour  
 
  • Document business activities and workflow

  • Model Sequential activities

  • Nested and structured activities

  • Decision and merge (conditional logic)

  • Fork and join (parallel logic)

  • Object states and action pins

  • Send, accept and time signals

  • Swimlanes for responsibility


HIPPO 16  UML Object Oriented Concepts

      1 hour  

 Paper Exercises  1 hours  
 
  • Model real world concepts

  • Classes and objects

  • Object identity and responsibilities

  • Encapsulation of attributes

  • Objects as intelligent black boxes

  • What makes a good class

  • How to discover classes

  • Whole-part relationships (aggregation)

  • Generalisation-specialisation (inheritance)

  • Polymorphism


HIPPO 18  UML Class Essentials

      1 hour  

 Paper Exercises  1 hour  
 
  • Class definition and notation

  • Attributes, operations and parameters

  • Visibility

  • Associations, multiplicity and direction

  • Whole-part relationships (aggregation)

  • Generalisation-specialisation (inheritance)


HIPPO 19  UML Class Advanced

      1 hour  

 Paper Exercises  1 hour  
 
  • Attribute scope and properties

  • Class multiplicity

  • Parameter direction on operations

  • Roles and association qualifier

  • Constraints

  • Reflexive associations

  • Association classes and derived information

  • Stereotypes and tagged values

  • Additional class compartments

  • Nested classes and composition

  • Abstract classes and operations

  • Multiple inheritance


HIPPO 20  UML Component Diagrams

       hour  

 Paper Exercises   hour  
 
  • Design component-based systems

  • Build or buy components

  • Understand interfaces and services

  • Logical component architecture

  • Define network nodes

  • Assign components to nodes

 
HIPPO 22  UML Object Interactions

       hour  

 Paper Exercises  1 hour  
 
  • Object collaboration and messaging

  • Map use cases to the class model

  • Classes, responsibilities and collaborations

  • Boundary, control and entity classes


HIPPO 23  UML/SysML Sequence Diagrams

      1 hour  

 Paper Exercises  1 hour  
 
  • Object notation and lifelines

  • Message passing and sequencing

  • Actors and the system boundary

  • Asynchronous messages

  • Create and delete objects

  • Interaction frames for loops and decisions

  • Centralised verses distributed control


HIPPO 24  UML Communication Diagrams

       hour  

 Paper Exercises   hour  
 
  • Object notation and links

  • Message passing and sequencing

  • Asynchronous messages

  • Alternative paths and loops


HIPPO 25  UML/SysML State Machine Essentials

       hour  

 Paper Exercises  1 hour  
 
  • When to use state machines

  • Object lifecycles and states

  • Transitions and events

  • Actions

  • Entry, exit and do events


HIPPO 26  UML/SysML State Machine Advanced

       hour  

 Paper Exercises   hour  
 
  • Guard conditions

  • Internal events and self-transitions

  • Automatic transitions

  • Nested states and the history symbol

  • Concurrent states


HIPPO 27  UML Design Patterns

      1 hour  

 Paper Exercises   hour  
 
  • Advantages of design patterns

  • Document design patterns

  • Creational patterns (factory, singleton)

  • Structural patterns (composite, adaptor, bridge)

  • Behavioural patterns (state, iterator, command)


HIPPO 28  UML Map to Relational Databases

       hour  
 
  • Persistence and relational databases

  • Wrapper classes and factories

  • Store classes and attributes

  • Record associations

  • Many to many relationships

  • Mapping inheritance


HIPPO W1  UML Process Workshop

    hour  

 Paper Exercises  2 hours  
 
  • Quick reminder of UML activity notation

  • Role play to identify processes and activities

  • Build business process model


HIPPO W2  UML Requirements Workshop

    hour  

 Paper Exercises  1 hour  
 
  • Quick reminder of UML use case notation

  • Create use case model

  • Planning session

  • Capture requirements details

  • Map non-functional requirements to use cases


HIPPO W3  UML Analysis Workshop

    hour  

 Paper Exercises  1 hour  
 
  • Quick reminder of UML activity notation

  • Model use case logic as an activity diagram

  • Quick reminder of UML class notation

  • Construct domain model


HIPPO W4  UML Design Workshop

    hour  

 Paper Exercises  1 hour  
 
  • Quick reminder of UML sequence notation

  • Explore object interactions

  • Quick reminder of UML state machine notation

  • Model complex state behaviour

 

 

 

 

 

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